First Play Studios
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Lantern Grove

Light three lanterns. Wake the old gate. A small example of interaction, state, and clear feedback.

0 / 3 lanterns

Click or tap an object. Keyboard: Tab to a control, then Enter or Space. Try the gate before all the lanterns are lit.

What this mechanic teaches

Stable object IDs, a guard against repeated rewards, a gate rule derived from actual progress, and a complete reset. Try a reset and watch how the progress starts again.